Last year when we collected stats about how many of our visitors have WebGL enabled browsers, the number was around 55%. Nearly half of our visitors didn’t have WebGL back then. For all those users 3DTin automatically used to fallback to Canvas 2D backend and offer limited set of 3D modeling features.
The world of web browsers has come a long way since then. In past couple of weeks when we collected the same stats, we found that now nearly 92% of our visitors have WebGL enabled browsers. This is a huge boost. My guess is that the growing popularity of Google Chrome and its support of WebGL on machines without graphics card has contributed to this tremendous rise in WebGL users. Whatever might be the reason, the result is very promising.
In the light of these new numbers, it seems to be the right time to drop Canvas 2D backend support. We will be doing that in next few days. The users visiting 3DTin through non-webgl browser will see an error screen that will inform them about WebGL upgrade. Note that, all your models from the past are safe and sound on 3DTin servers, you only need a WebGL enabled browser to access them.
Do let us know if you have any questions.