Monthly Archives: November 2011

3D Text improvements

Last week we introduced 3D Text. Even though it worked as it was supposed to, there were some caveats. For one it was darn slow. Moreover the parameters (width, height, text length) were confusing. Over weekend I found a way … Continue reading

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3D Text

In our daily life there is a family of shapes that we encounter most frequently, yet it’s too complex to draw using primitive tools. I am talking about Text. Our digital universe is primarily made of text, but we never … Continue reading

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Backend migration is now complete

A month long project to rewrite 3DTin backend has finally paid off. 24 hours ago we switched to our new server that is hosted on Amazon EC2. All the data was migrated from GAE datastore to our new database, with … Continue reading

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