Monthly Archives: September 2011

Documentation

We spent some time last week to add some “meta” to 3DTin. There is a quick tutorial now. The interface is meant to be self explanatory, but it doesn’t hurt to explicitly explain a few things. The tutorial is linked … Continue reading

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Cubes are fast again

The performance improvements we delivered few weeks ago, were mainly geared towards advanced geometry. For the sake of consistency in the code, we applied the same rendering techniques to cube based models as well. It worked alright, however the performance … Continue reading

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Advanced modeling with new templates

As I promised couple of posts back, now that we have built our infrastructure we can deliver advanced modeling features on top of it. So far we supported 11 basic geometric shapes for you to add to your sketches. Today … Continue reading

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