One day you feel an itch to design a model of that spaceship you saw in the movie. You take out your sketchpad or photoshop or 3DTin, all set to transfer that glamorous shape from your imagination to real world… And then you can’t figure where to start. That white blank canvas stares back at you, mocking your artistic skills. It happens to most of us.
Now 3DTin can help you with that problem. You can now import PNG/JPEG images into 3DTin. So Instead of a blank canvas, you can start from a 2D view of the object of your design (!).
You should now see an Import button at the top.
Click on this button and you will see a rectangular dialog near left bottom corner.
You can either drag-n-drop an image file from your desktop or just open it by clicking ‘Choose File’. As long as it’s valid image file (of any size), 3DTin will import it and convert it into a voxels. (It will preserve the aspect ratio) It will add a constant thickness to the voxel layer. Now you can manipulate those voxels any way you want to develop that 2D image along the third dimension.
You will also see a Color spectrum dialog. It lists groups of cubes in the sketch sorted according to their color. Moreover it gives shortcuts to remove those cubes with one click. This dialog comes very handy to quickly get rid of all the whitespace in the background.
To give you an idea of what this can mean, I drew something for you.
I found a slick image of a motor bike from here, imported it into 3DTin and spent some time creating this model. You can be assured of my artistic skills (or lack of them). I couldn’t have drawn such a sketch from scratch. But thanks to a basic outline captured from the image, I could design this model. Then I fixed the manifold violations and downloaded STL and published to Thingiverse.
Over the past months, I have seen 3DTin users create some astonishing voxel art. I can’t wait to see how much cooler models they are going to make now.